2018
DOI: 10.1111/cgf.13347
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Real‐Time Rendering of Wave‐Optical Effects on Scratched Surfaces

Abstract: The visual appearance of real‐world materials is characterized by surface features across many scales and has received significant attention by the graphics community for decades. Yet, even the most advanced microfacet models have difficulties faithfully recreating materials like snow, sand, brushed metal or hair that feature scale‐violating glints and speckles and defy any traditional notion of filtering and level of detail. In this work, we address an important subset of such materials, namely metal and diel… Show more

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Cited by 24 publications
(18 citation statements)
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“…We focus on the first term and review single-and multi-scale NDFs. Note that we do not review the many other, mainly specific representations, that are outside the scope of microfacet theory like for example scratches [RGB16,VWH18,WVJH17], point jittering in 3D grids [WB16], bi-directional texture functions [GK17] or data-driven techniques.…”
Section: Previous Workmentioning
confidence: 99%
“…We focus on the first term and review single-and multi-scale NDFs. Note that we do not review the many other, mainly specific representations, that are outside the scope of microfacet theory like for example scratches [RGB16,VWH18,WVJH17], point jittering in 3D grids [WB16], bi-directional texture functions [GK17] or data-driven techniques.…”
Section: Previous Workmentioning
confidence: 99%
“…Their approach delivers high-quality results, but is not suitable for real-time applications. Velinov et al [VWH18] provided a closed-form solution to this approach, which requires only a single sample per pixel and allows real-time performance. Yan et al [YHW * 18] described an approach for rendering specular geometry with high-frequency spatial surface variations modeled as height field.…”
Section: Related Workmentioning
confidence: 99%
“…A data driven approach is presented by [DTS∗14] where pre‐integrated look‐up tables are generated to allow real‐time rendering. Additional wave‐optics related work focuses on rendering glints [JHY∗14], modelling scratches in materials [RGB16; WVJH17; VWH18] and rendering diffractions that result from arbitrary micro‐scale structures in conductors and other materials [YHW∗18].…”
Section: Related Workmentioning
confidence: 99%