2012
DOI: 10.1109/tvcg.2011.282
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Real-Time Rendering of Rough Refraction

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Cited by 13 publications
(7 citation statements)
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“…Supported by the newlyderived operators, we can easily further adapt ASGs to other existing SG-based applications and improve their scalability in handling anisotropic effects. E.g., ASGs can be applied in normal map filtering [Han et al 2007] to better represent anisotropic NDFs, or used in indirect highlight rendering [Laurijssen et al 2010] to deal with anisotropic BRDFs, or employed by real-time rough refraction [de Rousiers et al 2012] to render anisotropic refraction effects, etc. Besides rendering, since SGs have been widely used for function approximation and nonlinear regression estimation in the field of machine learning, ASGs and its operators with closed-form solutions are also expected to benefit this kind of applications in fields beyond computer graphics.…”
Section: Discussionmentioning
confidence: 99%
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“…Supported by the newlyderived operators, we can easily further adapt ASGs to other existing SG-based applications and improve their scalability in handling anisotropic effects. E.g., ASGs can be applied in normal map filtering [Han et al 2007] to better represent anisotropic NDFs, or used in indirect highlight rendering [Laurijssen et al 2010] to deal with anisotropic BRDFs, or employed by real-time rough refraction [de Rousiers et al 2012] to render anisotropic refraction effects, etc. Besides rendering, since SGs have been widely used for function approximation and nonlinear regression estimation in the field of machine learning, ASGs and its operators with closed-form solutions are also expected to benefit this kind of applications in fields beyond computer graphics.…”
Section: Discussionmentioning
confidence: 99%
“…Closed-form products are also important, since rendering often involves multiplications of different functions, such as lighting, BRDF and visibility. Closed-form convolutions provide fundamental support for several graphics applications, such as normal map filtering [Han et al 2007], bi-scale BRDF calculation [Iwasaki et al 2012a], and rough refraction [de Rousiers et al 2012], in which large-scale effective BRDFs (or BTDFs) are obtained by convolving NDF with small-scale BRDFs (or BTDFs). Closed-form convolution is also potentially applicable for rendering indirect highlights [Laurijssen et al 2010], in which calculations of indirect lighting can be formulated as convolutions of the BRDFs of two bouncing surfaces.…”
Section: Supported Operatorsmentioning
confidence: 99%
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“…In addition, Oliveira et al utilized programmable GPU for imagespace technique that calculates the intersection between the ray and objects efficiently [14]. Furthermore, Rodgman et al proposed another rendering method for refraction in volume graphics [15], and Rousiers et al also proposed another method for representing refraction through a transparent object that has rough surfaces [16]. On the contrary, Chen et al suggested a depth acquisition method from refractive images, which method can measure the depth from the eye if the cause of refraction is already known [17].…”
Section: Related Workmentioning
confidence: 99%
“…Dai et al [8] proposed a dual-microfacet model to treat a special case of thin slabs with spatially varying roughness, omitting light transport inside the objects. Real-time algorithms to simulate rough refraction effects are also available in CG literature [9,32,33]. One common limitation of these models is that they do not account for multiple scales.…”
Section: Microfacet-based Btdf Modelsmentioning
confidence: 99%