2010
DOI: 10.1109/tvcg.2009.89
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Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR

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Cited by 6 publications
(6 citation statements)
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“…Moreover, composition of 3D lenses is challenging and difficult to address. Differently from 2D lenses, the order of overlapping of multiple 3D lenses cannot be easily guaranteed [24], [28], [29]. Therefore, to the best of our knowledge, such lens techniques (like 2.5D lenses) also do not allow for more general operations such as brushing and lassoing.…”
Section: Lenses For 3d Data Visualizationmentioning
confidence: 99%
See 1 more Smart Citation
“…Moreover, composition of 3D lenses is challenging and difficult to address. Differently from 2D lenses, the order of overlapping of multiple 3D lenses cannot be easily guaranteed [24], [28], [29]. Therefore, to the best of our knowledge, such lens techniques (like 2.5D lenses) also do not allow for more general operations such as brushing and lassoing.…”
Section: Lenses For 3d Data Visualizationmentioning
confidence: 99%
“…Lenses should be designed so as to combine the advantages of both image space and object space to help overcome problems of scalability and interaction. In the literature, most of the techniques are either limited to one lens or do not support the interaction between multiple lenses [29]. For example, the join operation [16] in 2.5D and 3D lenses is difficult to implement due to orientation problems (2.5D) or the generation of nonconvex regions (3D) [24], [29].…”
Section: Design Goalsmentioning
confidence: 99%
“…Borst et al . provides a comparison of lens rendering techniques in terms of rendering passes necessary, allowed lens geometry and performance. Earlier lens rendering research required multiple passes to render Magic Lens effects.…”
Section: Previous Workmentioning
confidence: 99%
“…Previous research efforts either used separate passes to do this (Borst et al . provides an overview ) or checked each sample during the volume rendering process . Especially for volume ray casting using GPU architectures, this approach presents problems because it requires the shader to perform different actions for each sample based on the result of the in–out checks.…”
Section: Magic Lens Visualizationmentioning
confidence: 99%
“…The first application of a magic lens in the medical domain for an improved dataset exploration was proposed by Viega et al [2]. Other researchers have further extended the focus+context paradigm to multiple volumetric lenses [16], various volume distortions-e.g., zooming [17][18][19], and different techniques for volume rendering [20][21][22].…”
Section: Introductionmentioning
confidence: 99%