2017 IEEE International Conference on Robotics and Automation (ICRA) 2017
DOI: 10.1109/icra.2017.7989470
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Real-time pursuit-evasion with humanoid robots

Abstract: We consider a pursuit-evasion problem between humanoids. In our scenario, the pursuer enters the safety area of the evader headed for collision, while the latter executes a fast evasive motion. Control schemes are designed for both the pursuer and the evader. They are structurally identical, although the objectives are different: the pursuer tries to align its direction of motion with the line-of-sight to the evader, whereas the evader tries to move in a direction orthogonal to the line-of-sight to the pursuer… Show more

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Cited by 8 publications
(7 citation statements)
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“…High-level velocity generation is based on the use of unicycles as template models. We summarize here the main points of this procedure and refer the reader to [12] for further details on pursuit-evasion with unicycles.…”
Section: High-level Velocity Generationmentioning
confidence: 99%
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“…High-level velocity generation is based on the use of unicycles as template models. We summarize here the main points of this procedure and refer the reader to [12] for further details on pursuit-evasion with unicycles.…”
Section: High-level Velocity Generationmentioning
confidence: 99%
“…Under the assumption that the moving obstacle did not change its direction, we developed a method by which the humanoid could plan and execute in real time an evasion maneuver. In [12] we removed that assumption, and considered a worst-case scenario where the obstacle is actively chasing the humanoid. This led us to replace the moving obstacle with another humanoid, and to consider therefore a pursuit-evasion problem with humanoids.…”
Section: Introductionmentioning
confidence: 99%
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“…As in [9], [10], we will adopt a unicycle as template model for high-level velocity generation. In particular, consider a unicycle placed at the origin of the current robot frame and aligned with the sagittal axis.…”
Section: A High-level Velocity Generationmentioning
confidence: 99%
“…This evasion strategy is called move aside, as the humanoid moves (backwards) in a direction that is orthogonal to the object line of approach; other strategies are possible(Cognetti et al 2017).…”
mentioning
confidence: 99%