Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings.
DOI: 10.1109/afgr.2004.1301595
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Real-time pointing gesture recognition for an immersive environment

Abstract: We present an algorithm for the real-time

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Cited by 56 publications
(36 citation statements)
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“…[33]- [35]) and estimating the referred-to target has been addressed by several authors in recent years, aiming at applications in robotics (e.g. [36]- [39]), smart environments (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…[33]- [35]) and estimating the referred-to target has been addressed by several authors in recent years, aiming at applications in robotics (e.g. [36]- [39]), smart environments (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…In the literature, line of sight or head-hand line are widely used for pointing direction recognition [15,13,16]. However, these methods may fail in some situations where people cannot raise their arms in the same level as eyes or fully stretch their arms.…”
Section: Pointing Direction Recognitionmentioning
confidence: 99%
“…In order This work is submitted to the invited session entitled "Learning and Control in Human-Robot Interaction". to extract pointing vectors from human body, head-hand line [15], wrist-hand line, and line of sight [16] were employed. A real-time visual system was proposed in [15], where color and disparity information was retrieved from a stereo camera and used to locate hands and head.…”
Section: Introductionmentioning
confidence: 99%
“…Most of them try to fit an articulated body model to the 3D data [3,16], but fast tracking of such articulated structures is far from trivial. Kehl et al [11] propose to limit the number of gestures by detecting only pointing gestures. Leubner [14] also utilizes multi-view geometry in a back projected immersive wall but the system is limited to 8 frames per second.…”
Section: Nitionmentioning
confidence: 99%