2010
DOI: 10.1007/978-3-642-14061-7_14
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Real-Time Motion Transition by Example

Abstract: Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of c… Show more

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Cited by 2 publications
(3 citation statements)
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References 17 publications
(13 reference statements)
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“…Motion transition is a primitive problem in interactive character animation, and researchers have worked on this and related topics for decades (e.g., [1,6,9,13,16,23,29,33,37]). Our proposed framework can be seen as a variant of the motion-graph-based approach [1,16,23], in that we consider graphs with a specific structure (i.e., one-hop graphs) and use techniques developed in that context.…”
Section: Related Workmentioning
confidence: 99%
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“…Motion transition is a primitive problem in interactive character animation, and researchers have worked on this and related topics for decades (e.g., [1,6,9,13,16,23,29,33,37]). Our proposed framework can be seen as a variant of the motion-graph-based approach [1,16,23], in that we consider graphs with a specific structure (i.e., one-hop graphs) and use techniques developed in that context.…”
Section: Related Workmentioning
confidence: 99%
“…Interactive motion transitions Several previous methods specifically focused on interactive motion transitions (e.g., [2,6,13,29]). Among them, the method by Ikemoto et al [13] is probably the most similar to ours.…”
Section: Statistical Modelsmentioning
confidence: 99%
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