2016
DOI: 10.1007/978-3-319-46484-8_30
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Real-Time Large-Scale Dense 3D Reconstruction with Loop Closure

Abstract: In the highly active research field of dense 3D reconstruction and modelling, loop closure is still a largely unsolved problem. While a number of previous works show how to accumulate keyframes, globally optimize their pose on closure, and compute a dense 3D model as a post-processing step, in this paper we propose an online framework which delivers a consistent 3D model to the user in real time. This is achieved by splitting the scene into submaps, and adjusting the poses of the submaps as and when required. … Show more

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Cited by 97 publications
(125 citation statements)
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References 38 publications
(93 reference statements)
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“…The reconstruction accuracy is defined as the mean difference between the reconstructed model and the ground truth model. Here, we compare the proposed mapping method with BundleFusion [7], ElasticFusion [8], InfiniTAM [13] and the recently published FlashFusion [16]. To evaluate the ability to maintain the global consistency, we also evaluate Ours w/o loop in which the loop closure in ORB-SLAM2 is disabled.…”
Section: A Reconstruction Accuracymentioning
confidence: 99%
“…The reconstruction accuracy is defined as the mean difference between the reconstructed model and the ground truth model. Here, we compare the proposed mapping method with BundleFusion [7], ElasticFusion [8], InfiniTAM [13] and the recently published FlashFusion [16]. To evaluate the ability to maintain the global consistency, we also evaluate Ours w/o loop in which the loop closure in ORB-SLAM2 is disabled.…”
Section: A Reconstruction Accuracymentioning
confidence: 99%
“…Furthermore, the replacement of the TSDF representation by a highresolution binary voxel grid has also been considered by Reichl et al [25] to improve the scalability and reduce the memory requirements. Recent extensions include the detection of loop closures [2,11,16] to reduce drift artifacts in camera localization as well as multi-client collaborative acquisition and reconstruction of static scenes [6]. This progress in real-time capturing enabled the development of various telepresence applications.…”
Section: Related Workmentioning
confidence: 99%
“…3). Here, the surface is represented in terms of implicit truncated signed distance fields (TSDFs) and stored as a sparse unordered set of voxel blocks using spatial hashing [2,11,12,23,25]. Input to the reconstruction pipeline is an incremental stream of RGB-D images which is processed in an online fashion.…”
Section: Optimization Of the 3d Reconstruction Processmentioning
confidence: 99%
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