2004
DOI: 10.1117/12.536578
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Real-time interactive visualization and manipulation of the volumetric data using GPU-based methods

Abstract: This work presents a set of tools developed to provide 3D visualization and interaction with large volumetric data that relies on recent programmable capabilities of consumer-level graphics cards. We are exploiting the programmable control of calculations performed by the graphics hardware for generating the appearance of each pixel on the screen to develop real-time, interactive volume manipulation tools. These tools allow real-time modification of visualization parameters, such as color and opacity classific… Show more

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Cited by 12 publications
(8 citation statements)
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“…Darrah et al [19] propose a method to construct convex polyhedral selections by selecting points in 3D and using their convex hull as the VOI. Dietrich et al [20] suggest a combination of using a convex polyhedron and voxel based sculpting. Using polyhedra for interactive volume selection has been proposed multiple times, but to our knowledge, their key benefit has not been exploited so far, namely that polyhedra are able to describe non-convex shapes.…”
Section: Related Workmentioning
confidence: 99%
“…Darrah et al [19] propose a method to construct convex polyhedral selections by selecting points in 3D and using their convex hull as the VOI. Dietrich et al [20] suggest a combination of using a convex polyhedron and voxel based sculpting. Using polyhedra for interactive volume selection has been proposed multiple times, but to our knowledge, their key benefit has not been exploited so far, namely that polyhedra are able to describe non-convex shapes.…”
Section: Related Workmentioning
confidence: 99%
“…An earlier work [Dietrich et al 2004], presents the implementation of GPU-based sculpting tools based on a 2D interaction paradigm, using a conventional mouse. The present paper describes three sculpting tools that fully operate in 3D: eraser, digger and clipper .…”
Section: Introductionmentioning
confidence: 99%
“…Surface rendering usually only offers the appearance of human organs, while volume rendering always provides clear observation of several limited inner soft tissues. Moreover, most existing algorithms whether for surface or volume rendering are complicated to a certain extent in that they cannot be used away from special workstations and the attached software platforms which usually have high demand in workstations and thus hamper all kinds of 3D interaction of models and their further application in PC platforms (Dietrich et al, 2004;Huang and Dony, 2004). Furthermore, most existing algorithms involve the interpolation method to get equal sample spacing in all directions, as the spacing between slices is greater than the spacing between points on a slice.…”
Section: Introductionmentioning
confidence: 99%