Abstract:Efficient rendering of a changing volumetric data-set is central to the development of effective medical simulations that incorporate haptic feedback. A new method referred to as real-time interactive isosurfacing (RTII) is described in this paper. RTII is an algorithm that can be applied to output from Marching Cubes-like algorithms to improve performance for real-time applications. The approach minimises processing by re-evaluating the isosurface around changing sub-volumes resulting from user interactions. … Show more
“…The aim was to remove all of the unhealthy tissue while minimizing the amount of healthy tissue removed. This tissue model builds upon prior work by adding a real‐time deformable surface while providing force feedback via the haptic controller to simulate the feel of the tissue. The unhealthy tissue was twice the stiffness and twice the density compared with the healthy tissue, to enable users to gain knowledge of the tissue remaining via palpation.…”
The study demonstrated the Flinders sinus simulator's construct validity, differentiating between experts and novices with respect to procedure time, instrument distance travelled and number of cutting motions to complete the task.
“…The aim was to remove all of the unhealthy tissue while minimizing the amount of healthy tissue removed. This tissue model builds upon prior work by adding a real‐time deformable surface while providing force feedback via the haptic controller to simulate the feel of the tissue. The unhealthy tissue was twice the stiffness and twice the density compared with the healthy tissue, to enable users to gain knowledge of the tissue remaining via palpation.…”
The study demonstrated the Flinders sinus simulator's construct validity, differentiating between experts and novices with respect to procedure time, instrument distance travelled and number of cutting motions to complete the task.
“…The task required the user to remove a discoloured region of tissue from a larger tissue model. The tissue model (described by Ruthenbeck et al) 14 was hemispherical in shape and deliberately abstract (unlike any real organ or anatomical region). The haptic device was used to control a stylus (depicted as a small white sphere) that could either palpate or volumetrically remove tissue when the haptic device button was pressed.…”
The VR simulations have been validated for teaching sinus anatomy and nasendoscopy to medical students, interns and RMOs. However, they require further development before they can be regarded as a valid tool for more advanced surgical training.
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