Eurographics Symposium on Rendering - DL-only and Industry Track 2019
DOI: 10.2312/sr.20191215
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Real-Time Hybrid Hair Rendering

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Cited by 2 publications
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“…Brain tractograms are represented using 3D polylines. Such data are commonly used in real-time computer graphics to model hairs or fur [WBK*07;JCLR19]. Fur typically contains a few hundred thousand strands with 3 to 4 vertices [JCLR19] while tractograms can contain several millions of fibers with up to a thousand vertices per fiber leading to billions of segments.…”
Section: Computer Graphicsmentioning
confidence: 99%
See 1 more Smart Citation
“…Brain tractograms are represented using 3D polylines. Such data are commonly used in real-time computer graphics to model hairs or fur [WBK*07;JCLR19]. Fur typically contains a few hundred thousand strands with 3 to 4 vertices [JCLR19] while tractograms can contain several millions of fibers with up to a thousand vertices per fiber leading to billions of segments.…”
Section: Computer Graphicsmentioning
confidence: 99%
“…Such data are commonly used in real-time computer graphics to model hairs or fur [WBK*07;JCLR19]. Fur typically contains a few hundred thousand strands with 3 to 4 vertices [JCLR19] while tractograms can contain several millions of fibers with up to a thousand vertices per fiber leading to billions of segments. Fabric rendering with fiber-level details uses detailed fibers [ZLB16; WY17] but relies on procedural generation directly on the GPU as well as on Level of Details (LoDs).…”
Section: Computer Graphicsmentioning
confidence: 99%