Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques 2001
DOI: 10.1145/383259.383328
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Cited by 248 publications
(191 citation statements)
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“…17) is based on the concept of tonal art maps, where layers of strokes add up to achieve a desired tone [36,37]. First, we compute a standard DoG edge image ( Fig.…”
Section: Hatchingmentioning
confidence: 99%
“…17) is based on the concept of tonal art maps, where layers of strokes add up to achieve a desired tone [36,37]. First, we compute a standard DoG edge image ( Fig.…”
Section: Hatchingmentioning
confidence: 99%
“…They used the SPH approximation method to determine the density of the fluid on the surface of the mesh and placed hatching textures that follow the directions of the fluid. Praun et al, [7] developed a tonal art map for hatching a 3D mesh in real time. They overlapped a simple hatching stroke with various densities to create a series of textures and applied these to a mesh.…”
Section: Pencil Drawing On 3d Modelsmentioning
confidence: 99%
“…Artists often convey various tones with strokes of different densities or by varying the pressure of the pencil point. Unlike most of the NPR techniques which use strokes or precomputed textures to display different tones [24,19,12], we use a point-based shading algorithm to avoid sending the triangular meshes over the network.…”
Section: Non-photorealistic Rendering Of Isosurfacesmentioning
confidence: 99%