Proceedings of IEEE Workshop on Applications of Signal Processing to Audio and Acoustics
DOI: 10.1109/aspaa.1993.379985
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Real-time generation of interactive virtual auditory environments

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Cited by 2 publications
(3 citation statements)
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“…The concept is built on a per-path rendering pipeline with a clear separation of delay routine, spectral filtering and directional processing that implements spatialisation either for headphones using binaural technology, or a panning method for loudspeakers. Interactive rates are reported to be achieved for moderately complex geometries with an accelerated low-order mirror image method and the respective DSP layout [Leh93], which is remarkable considering the available computer architectures at that time.…”
Section: Simulation and Auralisationmentioning
confidence: 87%
“…The concept is built on a per-path rendering pipeline with a clear separation of delay routine, spectral filtering and directional processing that implements spatialisation either for headphones using binaural technology, or a panning method for loudspeakers. Interactive rates are reported to be achieved for moderately complex geometries with an accelerated low-order mirror image method and the respective DSP layout [Leh93], which is remarkable considering the available computer architectures at that time.…”
Section: Simulation and Auralisationmentioning
confidence: 87%
“…In hybrid approaches, simplified statistical methods, which fulfill perceptual requirements for late reverberation, can be combined with more accurate geometrical acoustic models for early reflections. An ISM for early reflections and raytracing to calculate the spatiotemporal energy distribution of scattered reflections and late reverberation were combined in [25]. An ISM and spatialized FDN for late reverberation were combined in [26].…”
Section: Introductionmentioning
confidence: 99%
“…For simplicity, a "proxy" shoebox approximation of each single room geometry is created with the room acoustics simulator RAZR [26]. Based on the concept of "portals" originally applied for visibility determination in interactive computer graphics [35][36][37][38], and later also adopted in virtual acoustics (e.g., [25]), acoustic portals are used to handle effects of diffraction and energy transfer between volumes in a simplified and computationally efficient way.…”
Section: Introductionmentioning
confidence: 99%