“…Generation of dynamic three-dimensional (3D) mesh sequences of human performance using multiple cameras has been actively investigated in recent years (de Aguiar et al, 2008;Hisatomi et al, 2008;Kanade et al, 1997;Kim et al, 2007;Matsuyama et al, 2004;Nobuhara & Matsuyama, 2003;Snow et al, 2000;Starck & Hilton, 2007;Tomiyama et al, 2004;Toyoura et al, 2007;Tung et al, 2008;Vlasic et al, 2008). The topic is drawing a lot of attention because conventional 3D shape measurement tools, such as laser scanners, shape (structure)-from-motion (Huang & Netravali, 1994;Poelman & Kanade, 1997), shape-from-shading (Zhang et al, 1999), etc., are difficult to apply to dynamic scenes.…”