2000
DOI: 10.1109/76.825720
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Real-time display of virtual humans: levels of details and impostors

Abstract: Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics a… Show more

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Cited by 68 publications
(42 citation statements)
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References 23 publications
(27 reference statements)
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“…This method has the downside of requiring a huge amount of memory, as it requires a render of each character, from different perspectives and multiple frames for each of them. Aubel et al [5] solve this problem by using dynamically generated impostors. In this way, no storage is used for impostors that are not active in the scene.…”
Section: Related Workmentioning
confidence: 99%
“…This method has the downside of requiring a huge amount of memory, as it requires a render of each character, from different perspectives and multiple frames for each of them. Aubel et al [5] solve this problem by using dynamically generated impostors. In this way, no storage is used for impostors that are not active in the scene.…”
Section: Related Workmentioning
confidence: 99%
“…Many works in the area of crowd rendering have adopted the image-based technique based on impostors [1,2]. Dobbyn et al [3] proposed a hybrid technique for large crowd rendering, where polygon meshes are used for characters in close proximity and pre-generated impostors are used for distant characters.…”
Section: Related Workmentioning
confidence: 99%
“…Crowd Visualization is a specific problem with various solutions [1], [2], [3]. Briefly, these solutions rely on two major concepts.…”
Section: Related Workmentioning
confidence: 99%