2012 IEEE Asia Pacific Conference on Circuits and Systems 2012
DOI: 10.1109/apccas.2012.6419070
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Real-time correction of wide-angle lens distortion for images with GPU computing

Abstract: Wide-angle lens provides a broad field of view which benefits some applications, such as video surveillance or endoscopic imaging. However, it also induces lens distortion, especially radial distortion, which may impede further video analysis or perceptual interpretation. For some applications, such as minimally invasive surgery and visual surveillance, realtime correction of image distortion is required. Traditional CPU-centric machines are difficult to achieve the requirement of real-time computation because… Show more

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Cited by 7 publications
(3 citation statements)
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“…As a result, they achieved up to 10 frames/second (FPS) at a 640 × 480 resolution with high-end graphics hardware at that time: Silicon Graphics Onyx Reality Engine II. This texture mapping approach has been widely employed for correcting lens distortion in various fields using wideangle lenses, such as HMDs, the medical domain, and surveillance [13], [14]. Traditionally, texture mapping is realized by shader languages like GLSL (OpenGL shader language), and there are two methods: pixel-based and mesh-based [15].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…As a result, they achieved up to 10 frames/second (FPS) at a 640 × 480 resolution with high-end graphics hardware at that time: Silicon Graphics Onyx Reality Engine II. This texture mapping approach has been widely employed for correcting lens distortion in various fields using wideangle lenses, such as HMDs, the medical domain, and surveillance [13], [14]. Traditionally, texture mapping is realized by shader languages like GLSL (OpenGL shader language), and there are two methods: pixel-based and mesh-based [15].…”
Section: Related Workmentioning
confidence: 99%
“…Lee et al [13] implemented a distortion correction algorithm in a General Purpose GPU (GPGPU) platform with CUDA. They exploited the GPU's hardware-accelerated interpolation ability and achieved a near-real-time performance for HD resolution images (e.g., 48 FPS for 1920 × 1080 on Nvidia GT555M).…”
Section: Related Workmentioning
confidence: 99%
“…, BP(Belief propagation) [2] , AD (Absolute intensity differences) census [3] 교정을 하는 방법 [6,7] 이 연구되고 있으나 현재까지 높은 [26]…”
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