2014
DOI: 10.1109/tnsre.2013.2274599
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Real-Time Control of an Interactive Impulsive Virtual Prosthesis

Abstract: An interactive virtual dynamic environment for testing control strategies for neural machine interfacing with artificial limbs offers several advantages. The virtual environment is low-cost, easily configured, and offers a wealth of data for post-hoc analysis compared with real physical prostheses and robots. For use with prosthetics and research involving amputee subjects it allows the valuable time with the subject to be spent in experiments rather than fixing hardware issues. The usefulness of the virtual e… Show more

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Cited by 11 publications
(7 citation statements)
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“…Besides the robotics, VR applications also help the medical area where hand avatars are constantly employed. They are used for various purposes, such as treatment of amputees (rehabilitating phantom limb pain) [18] and design of prothesis [19]. The developers of such applications employ simplistic or abstract hand avatars.…”
Section: Discussionmentioning
confidence: 99%
“…Besides the robotics, VR applications also help the medical area where hand avatars are constantly employed. They are used for various purposes, such as treatment of amputees (rehabilitating phantom limb pain) [18] and design of prothesis [19]. The developers of such applications employ simplistic or abstract hand avatars.…”
Section: Discussionmentioning
confidence: 99%
“…Patient-centered: Virtual technology shifts the perspective from the technology to the patient [41,47,51], stimulating new prosthetic designs and recovery tasks [41]. To achieve improved control skills and muscle strength, amputees can undergo specific training programs in the virtual environment, which facilitates shorter recovery periods [45] and eliminates physical limitations [47].…”
Section: Usabilitymentioning
confidence: 99%
“…Furthermore, there is an extensive literature corroborating the embodiment of bodies, limbs, or virtual objects ( Cole et al, 2009 ; Slater et al, 2009 ; Sengül et al, 2012 ; Shokur et al, 2016 ; Buck et al, 2020 ). Considering that the learning acquired in a VR environment is transferable to the physical environment ( Bunderson, 2014 ; Gumma and Youssef, 2019 ; Kluger et al, 2019 ; Qian et al, 2020 ), the induction of virtual prosthesis embodiment could help the process of training and adaptation to the use of a physical prosthesis.…”
Section: Introductionmentioning
confidence: 99%