Proceedings of the 3rd International Workshop on Visualization for Computer Security 2006
DOI: 10.1145/1179576.1179583
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Real-time collaborative network monitoring and control using 3D game engines for representation and interaction

Abstract: Identifying and reacting to malicious or anomalous IP traffic is a significant challenge for network operators. Automated real-time responses have been simplistic and require followup actions by technically specialised employees. We describe a system where off-the-shelf 3D game-engine technology enables collaborative network control through familiar 'interaction' metaphors by translating network events into visually-orthogonal 'activities'. Anomalous behaviour is targeted by the managers-as-players using in-ga… Show more

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Cited by 5 publications
(5 citation statements)
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References 28 publications
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“…Some of our own previous work focused on repurposing the server and client engines of a late-1990s era first person shooter (FPS) game to provide a multi-party monitoring of network state using 3D "worlds" [8]. Inside the virtual world, multiple network states were represented in real time using 3D objects with visually orthogonal attributes.…”
Section: From Game Engines To Webglmentioning
confidence: 99%
See 1 more Smart Citation
“…Some of our own previous work focused on repurposing the server and client engines of a late-1990s era first person shooter (FPS) game to provide a multi-party monitoring of network state using 3D "worlds" [8]. Inside the virtual world, multiple network states were represented in real time using 3D objects with visually orthogonal attributes.…”
Section: From Game Engines To Webglmentioning
confidence: 99%
“…For example, previous work using 3D game engines repurposed the in-game notion of "shooting" an object to trigger specific firewall rule updates, without the end user needing to worry about detailed firewall rule syntax [8].…”
Section: Home Network Infrastructurementioning
confidence: 99%
“…Utilization of Visual Cues in Network Security Tools Monocular Cues 3D Visualization Tool Perspective [16], [22], [23], [24], [25], [26] Size [16], [22], [25] Texture [16], [20] Occlusion [27], [16], [22], [23], [20], [24], [28], [25], [26] Shadows [16], [22], [20] Motion Parallax None Binocular Cues 3D Visualization Tool Binocular Disparity [27] Table 1 shows a collection of network security tools and their associated visual cues. Below is a explanation of both monocular cues and binocular.…”
Section: Table I: Visual Cues In Network Securitymentioning
confidence: 99%
“…al. illustrate this concept by using 3D game engines to metaphorically represent real-time network monitoring and control [16].…”
Section: Introductionmentioning
confidence: 99%
“…Another project with similar aims is the L3DGEWorld data visualization tool for network analysis [4]. This project utilizes OpenArena (a derivative of the Quake III Arena game engine) to reflect network activity, and players actions as network commands (such as blocking IP ranges).…”
Section: Seaport Modelingmentioning
confidence: 99%