2021
DOI: 10.3390/electronics10222852
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Real-Time Application of Computer Graphics Improvement Techniques Using Hyperspectral Textures in a Virtual Reality System

Abstract: In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color syst… Show more

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Cited by 4 publications
(5 citation statements)
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References 31 publications
(28 reference statements)
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“…The Universal Render Pipeline is designed to render images on a wide range of platforms, and the High Definition Render Pipeline aims to provide greater physical realism. These alternatives are also worth investigating for VR experiments (e.g., Diaz-Barrancas et al, 2021 ), as they have the potential to provide greater transparency and flexibility and to allow users to create more realistic and precisely controlled virtual environments.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The Universal Render Pipeline is designed to render images on a wide range of platforms, and the High Definition Render Pipeline aims to provide greater physical realism. These alternatives are also worth investigating for VR experiments (e.g., Diaz-Barrancas et al, 2021 ), as they have the potential to provide greater transparency and flexibility and to allow users to create more realistic and precisely controlled virtual environments.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, they found that stimulus luminance was proportional to rendered RGB values. Another example of attention to calibration issues is Diaz-Barrancas et al (2021) , who showed that color calibration can be carried out in Unity’s High-Definition Render Pipeline by integrating a standard color calibration model ( Brainard et al, 2002 ), written in custom software, into the render pipeline.…”
Section: Introductionmentioning
confidence: 99%
“…Recent work also compares calibrations using different rendering software and shaders ( Murray, Patel, & Wiedenmann, 2022 ; Díaz–Barrancas, Gil Rodríguez, Aizenman, Bayer, & Gegenfurtner, 2023 ). VR techniques have been shown to be suitable in principle for studying color constancy ( Díaz-Barrancas, Cwierz, Gil Rodríguez, & Pardo, 2022 ; Gil Rodríguez et al., 2022 ). Here we use VR to study specific cues for color constancy in indoor and outdoor environments.…”
Section: Methodsmentioning
confidence: 99%
“…However, it is usually very expensive. Nowadays, the quality improvement of HMD allows better immersive visual experiences [10]. PC-connected HMD devices, such as HTC Vive PRO used in [11], have good computational power drawn from the PC.…”
Section: Related Workmentioning
confidence: 99%