2006
DOI: 10.1117/12.642513
|View full text |Cite
|
Sign up to set email alerts
|

Real-time 3D video compression for tele-immersive environments

Abstract: Tele-immersive systems can improve productivity and aid communication by allowing distributed parties to exchange information via a shared immersive experience. The TEEVE research project at the University of Illinois at Urbana-Champaign and the University of California at Berkeley seeks to foster the development and use of tele-immersive environments by a holistic integration of existing components that capture, transmit, and render three-dimensional (3D) scenes in real time to convey a sense of immersive spa… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
34
0

Year Published

2007
2007
2014
2014

Publication Types

Select...
3
1
1

Relationship

1
4

Authors

Journals

citations
Cited by 22 publications
(34 citation statements)
references
References 23 publications
0
34
0
Order By: Relevance
“…For example, data from images of 640x480 pixel depth and color maps from 10 camera clusters with a frame rate of 15 fps would require 220 MB/s network bandwidth. Several methods [6], [2] have been proposed to address this problem using image and video compression techniques, but the data volume remains to be prohibitively large. Currently, our compression method can only reach 5 to 6 fps when connected with another remote TI site.…”
Section: Skeleton-based Compressionmentioning
confidence: 99%
See 4 more Smart Citations
“…For example, data from images of 640x480 pixel depth and color maps from 10 camera clusters with a frame rate of 15 fps would require 220 MB/s network bandwidth. Several methods [6], [2] have been proposed to address this problem using image and video compression techniques, but the data volume remains to be prohibitively large. Currently, our compression method can only reach 5 to 6 fps when connected with another remote TI site.…”
Section: Skeleton-based Compressionmentioning
confidence: 99%
“…To transfer the data to the rendering computer, the acquired depth map (2 bytes per pixel) is combined with the color map (3 bytes per pixel) and compressed by run-length encoding and z-lib [13] loss-less compression algorithm [2]. The compressed data package is sent through the network using TCP/IP protocol.…”
Section: Overview Of the Tele-immersion Apparatusmentioning
confidence: 99%
See 3 more Smart Citations