Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445606
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Reading in VR: The Effect of Text Presentation Type and Location

Abstract: Reading is a fundamental activity to obtain information both in the real and the digital world. Virtual reality (VR) allows novel approaches for users to view, read, and interact with a text. However, for efcient reading, it is necessary to understand how a text should be displayed in VR without impairing the VR experience. Therefore, we conducted a study with 18 participants to investigate text presentation type and location in VR. We compared world-fxed, edge-fxed, and head-fxed text locations. Texts were di… Show more

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Cited by 31 publications
(24 citation statements)
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References 44 publications
(52 reference statements)
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“…For example, Rapid Serial Visual Presentation (RSVP) was tested in VR where text was displayed word-by-word briefly at a fixed location. When moving in virtual space this proved more effective for comprehension since the user could focus in one area ( Rzayev et al, 2021 . Conversely, a large wall of related images (as in Figure 1 ) could be viewed in VR without the constraints of a small 2d screen, allowing more data to be viewed at once.…”
Section: Challenges In the Metaversementioning
confidence: 99%
“…For example, Rapid Serial Visual Presentation (RSVP) was tested in VR where text was displayed word-by-word briefly at a fixed location. When moving in virtual space this proved more effective for comprehension since the user could focus in one area ( Rzayev et al, 2021 . Conversely, a large wall of related images (as in Figure 1 ) could be viewed in VR without the constraints of a small 2d screen, allowing more data to be viewed at once.…”
Section: Challenges In the Metaversementioning
confidence: 99%
“…As shown in Figure 2, the trackpad is divided into five areas corresponding to the five cues. Trackpads (or joysticks) are a common input method in many consumer VR headsets, such as HTC Vive, Vive Index, and Oculus Quest 2, and have already been leveraged for reorientation in virtual environments [39] and for different types of VR input [33,36].…”
Section: Trackpadmentioning
confidence: 99%
“…and information was positioned at the bottom center of the in-glass screen, to support the highest comprehension [15] and to ensure a clear view of the walking path.…”
Section: Navigation Appmentioning
confidence: 99%