Abstract:The reach-avoid game theory is an ideal tool to handle the conflicts among intelligent agents and has been previously studied assuming full state information and no time limits on the players in the past decades. In this article, we extend the problem by requiring the defender to detect the attacker and adding maximum operation time constraints to the attacker. The attacker aims to reach the target region without being captured or reaching its time limit. The defender can employ strategies to intercept the att… Show more
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