2005
DOI: 10.1535/itj.0902.01
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Ray Tracing Goes Mainstream

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Cited by 34 publications
(19 citation statements)
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“…Accelerate the intersection computations, since the algorithm spends most of its execution in intersection tests, as in [5,17,27,36]; 2. Parallelization, since the algorithm can be easily and very well parallelized (embarrassingly parallel algorithm), as discussed in [13,33,34].…”
Section: Related Workmentioning
confidence: 99%
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“…Accelerate the intersection computations, since the algorithm spends most of its execution in intersection tests, as in [5,17,27,36]; 2. Parallelization, since the algorithm can be easily and very well parallelized (embarrassingly parallel algorithm), as discussed in [13,33,34].…”
Section: Related Workmentioning
confidence: 99%
“…The algorithm has been, for some time, subject of parallel implementations on Clusters [3,33] and Shared Memory Systems [5], combined with other acceleration techniques for spatial subdivision. The acceleration achieved is usually linear to the number of available processors, as in [4,13].…”
Section: Related Workmentioning
confidence: 99%
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“…Meeting the requirement of high realism is an important factor, for example, in designing visualization systems (VS) for simulators of a variety of vehicles (e. g., aviation training simulators) or those used in film making with the use of computer graphics, etc. One possible way to cope with this problem is to apply the ray tracing method in solving problems of image synthesis [2].…”
Section: Introductionmentioning
confidence: 99%
“…Lately, with the advent of more capable hardware, interactive ray tracing research gained more popularity. Moreover, ray tracing is expected to be a viable alternative to raster based graphics rendering [18]. Some of the recent works focused on accelerating ray tracing algorithmically [32,40], while some others are centered upon specialized ray tracing processors [33,34,44].…”
Section: Introductionmentioning
confidence: 99%