Abstract:With faster hardware and algorithmic improvements, real-time ray tracing is finally within reach. A variety of different data structures have been developed for ray tracing over the past decades. These spatial data structures crucial for fast ray tracing must be rebuilt or updated as the scene changes, and this can become a bottle-neck for the speed of ray tracing. In this paper, a novel algorithm is proposed to improve the rendering speed for static and moving objects by build kd-trees respectively, i.e., we … Show more
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