ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06 2006
DOI: 10.1145/1179352.1141913
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Ray tracing animated scenes using coherent grid traversal

Abstract: Figure 1: Several animated models ray traced using our coherent grid traversal: a) A gesturing hand of 16K triangles. b) An animated "Poser" model (78K triangles). c) Animated wind-up toys (11K triangles) walking and jumping incoherently around each other. d) A rigid-body dynamics simulation of marbles (8.8K triangles). e) A complex scene of 174K animated triangles, where a fairy and a dragonfly dance through an animated forest. Scenes are rebuilt from scratch every frame, allowing fully dynamic animation. Inc… Show more

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Cited by 72 publications
(94 citation statements)
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“…Recent works in coherent ray tracing [16], [17], [18] combined highly-optimized coherent traversal with SIMD primitive intersection to deliver up to two orders of magnitude increase in frame rate, allowing interactive ray tracing on a single processor. For faster isosurface ray tracing, the ray-cell intersection test was adapted to a SIMD SSE architecture by Marmitt et al [19].…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
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“…Recent works in coherent ray tracing [16], [17], [18] combined highly-optimized coherent traversal with SIMD primitive intersection to deliver up to two orders of magnitude increase in frame rate, allowing interactive ray tracing on a single processor. For faster isosurface ray tracing, the ray-cell intersection test was adapted to a SIMD SSE architecture by Marmitt et al [19].…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
“…Successful coherent systems have been optimized for relatively small dynamic polygonal data [18], [17] in which many rays intersect common primitives. For sufficiently complex scenes, where each ray intersects a different primitive, intersection costs at least as much as it would in the single-ray case.…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
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