2018
DOI: 10.1016/j.cag.2018.09.019
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Ray Tracer based rendering solution for large scale fluid rendering

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Cited by 4 publications
(4 citation statements)
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“…All surveyed particle-based methods exhibit real-time frame rates with single layer depth map [96], [102], [103], [105] as well as double layer front-and back-face depth maps [98]. Additionally, foam and fluid separated particle depth maps [100] including up to four layer depth [99] and up to seven layer depth maps with particle interreflections [53] are also supported in real-time or interactive frame rates.…”
Section: Summary and Discussionmentioning
confidence: 99%
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“…All surveyed particle-based methods exhibit real-time frame rates with single layer depth map [96], [102], [103], [105] as well as double layer front-and back-face depth maps [98]. Additionally, foam and fluid separated particle depth maps [100] including up to four layer depth [99] and up to seven layer depth maps with particle interreflections [53] are also supported in real-time or interactive frame rates.…”
Section: Summary and Discussionmentioning
confidence: 99%
“…The voxels were traversed to find up to seven levels of continuous fluid surfaces based on neighboring voxel cells, and finally the extracted and linked surface cells were smoothed with an iterative curvature flow kernel to produce continuous and smooth intersectable surfaces. Finally, a modern implementation with the Nvidia OptiX ray tracing framework [104] and a CUDA-based GPU rendering system was presented in in [105].…”
Section: Real-time Particle-and Fluid-based Methodsmentioning
confidence: 99%
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“…The approach by Hochstetter et al [HOK16] uses an adaptive sampling scheme to perform volume rendering of dynamic particle sets driven by a user‐controlled screen space error tolerance. Dos Santos Brito et al [dSBVeSTT18] presented a ray tracing method for particle data that achieves several frames per second for millions of particles. Zirr and Dachsbacher [ZD18] proposed an on‐the‐fly voxelization method for particle data as well as an accelerated ray casting approach for rendering that achieves a considerable speedup compared to the method by Fraedrich et al [FAW10].…”
Section: Related Workmentioning
confidence: 99%