IEE Seminar on Intelligent Building Environments 2005
DOI: 10.1049/ic:20050228
|View full text |Cite
|
Sign up to set email alerts
|

Rapid prototyping of location-based games with the multi-user publishing environment application platform

Abstract: Location-Based Applications (LBA) react and adapt to changes in the environment of a user. Building LBAs, however, is a time consuming task, and a lot of effort needs to be put to the infrastructure supporting the development process. In this paper, a framework for rapid prototyping of location-based games (and applications) with the MultiUser Publishing Environment (MUPE) application platform is presented. The application platform allows developers to quickly prototype game ideas, and concentrate on the conte… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2006
2006
2023
2023

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 7 publications
0
2
0
Order By: Relevance
“…In our experiments [24][14], we created location-aware games in 24 hours [24] and context-aware games in one week [14]. The focus of these sessions was to design and implement a game in the given timeframe, which each group managed to do.…”
Section: Rapid Game Developmentmentioning
confidence: 99%
“…In our experiments [24][14], we created location-aware games in 24 hours [24] and context-aware games in one week [14]. The focus of these sessions was to design and implement a game in the given timeframe, which each group managed to do.…”
Section: Rapid Game Developmentmentioning
confidence: 99%
“…In [17] motes are attached to the players of a centralized pervasive game, but their storage and computing capabilities are not exploited, as they are used only to gather light and acceleration data. Conversely, the work in [25] provides only the software architecture to manage sensed information, still considering the sensors simply as data sources, and does not explore their actual use in developing pervasive games.…”
Section: Related Workmentioning
confidence: 99%