2nd IET International Conference on Intelligent Environments (IE 06) 2006
DOI: 10.1049/cp:20060635
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Rapid prototyping of context-aware games

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Cited by 9 publications
(20 citation statements)
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“…However, these games are not capable of integrating devices dynamically as they become available in the smart space. The Multi-User Application Platform [19] (MUPE) enables the development of ubigames over heterogeneous devices. It relies on a centralized server that contains the contextual data and game logic.…”
Section: Ubigamesmentioning
confidence: 99%
“…However, these games are not capable of integrating devices dynamically as they become available in the smart space. The Multi-User Application Platform [19] (MUPE) enables the development of ubigames over heterogeneous devices. It relies on a centralized server that contains the contextual data and game logic.…”
Section: Ubigamesmentioning
confidence: 99%
“…mobile games, virtual worlds, collaboration applications, and any other user authenticated services. MUPE is built entirely on top of Java (client-side on J2ME and server-side on J2SE) [4]- [6]. End-users use MUPE client, which is just one installation to the phone, to connect their mobile devices to MUPE service.…”
Section: Mupementioning
confidence: 99%
“…In our experiments [24][14], we created location-aware games in 24 hours [24] and context-aware games in one week [14]. The focus of these sessions was to design and implement a game in the given timeframe, which each group managed to do.…”
Section: Rapid Game Developmentmentioning
confidence: 99%