2022
DOI: 10.1371/journal.pone.0275220
|View full text |Cite
|
Sign up to set email alerts
|

Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke

Abstract: The acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allows for highly controlled, repeatable experiments and has led to major advances in our understanding of basic sensory processing. Typical human perceptual experiences, however, are far more complex than conventional a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
5
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 6 publications
(6 citation statements)
references
References 74 publications
(77 reference statements)
1
5
0
Order By: Relevance
“…Our results con rmed a previous nding from our group that average reaching error in the neurologically healthy population is higher in the invisible hand condition than in the visible hand condition (Isenstein et al 2022). One possible explanation for this nding is that relying on proprioception alone, rather than proprioception combined with vision, leads to more reaching error.…”
Section: Discussionsupporting
confidence: 92%
See 1 more Smart Citation
“…Our results con rmed a previous nding from our group that average reaching error in the neurologically healthy population is higher in the invisible hand condition than in the visible hand condition (Isenstein et al 2022). One possible explanation for this nding is that relying on proprioception alone, rather than proprioception combined with vision, leads to more reaching error.…”
Section: Discussionsupporting
confidence: 92%
“…A recent study by our group demonstrated the feasibility of using this technology to measure reaching accuracy in healthy young adults and two individuals with recent cerebellar strokes. Importantly, we were able to uncouple proprioception and vision by manipulating the visibility of the digital rendering of the hand [13].…”
Section: Introductionmentioning
confidence: 99%
“…Recently, a case-control pilot study was conducted by Zúñiga et al ( 2021) assessing post-stroke motor function of the trunk and upper limb using a 3D avatar of the body to monitor movement without the attachment of markers to the subject, which showed that the VR quantification was more sensitive than clinical scales and found a correlation between the mRS and degree of body sway. Another example of VR application providing useful quantification of functional outcomes is the work of Isenstein et al (2022), whereby the authors used hand tracking VR to assess both paired visual-proprioceptive ability and isolated proprioception by making the reaching virtual hand invisible. The results of the test showed that there was a statistical significance between accuracy when the hand was visible, compared to invisible, allowing isolated proprioception to be measured sensitively within the test population.…”
Section: Application To Assessment Of Injury Severitymentioning
confidence: 99%
“…In vision science, many experiments now present stimuli in VR on head-mounted displays (HMDs) as a means to study perception under more naturalistic viewing conditions [13, 32]. Among other topics, VR has already been used to study interpersonal space [51], 3D motion perception and feedback [8], distance perception [17], scene saliency [44], proprioception with hand-tracking [16], and color awareness during naturalistic scene viewing [6]. VR technologies work by creating images that simulate the light array typically provided by the natural environment [35].…”
Section: Introductionmentioning
confidence: 99%