2019
DOI: 10.13053/rcs-148-10-22
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Ramath: Mobile Application for Math Learning using Augmented Reality

Abstract: This paper presents a mobile application (app) using Augmented Reality (AR) with the support of game play mechanics in a non-game application, oriented to help 12 to 15 year's old students to learn several math subjects. We associate concepts such as gamification and Problem-Based Learning (PBL) within the app, making the subjects much more interesting to the students and encouraging them to be fearless of math by taking advantage of the human's psychological predisposition to engage in gaming. With the collec… Show more

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Cited by 3 publications
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