2024
DOI: 10.1037/ppm0000481
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Rage in video gaming, characteristics of loss of control among gamers: A qualitative study.

Abstract: Online forums devoted to video games dedicate discussions to a phenomenon called “rage” that produces difficulties for gamers. Rage is described as expressing violent and impulsive reactions through excessive frustration or bad faith while gaming. The aim of this qualitative study was to describe rage as it occurs in online video games and to identify its etiology and consequences. A qualitative study included 24 gamers aged 18–30 years. Semidirective interviews were conducted, and participants completed an on… Show more

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Cited by 2 publications
(2 citation statements)
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References 26 publications
(49 reference statements)
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“…Intense positive and negative emotional reactions will often occur during competitive games, and for many players they are a key part of gaming's appeal (e.g., Meriläinen & Ruotsalainen, 2023). These reactions can sometimes manifest as aggressive cognitions and conduct (Kahila et al, 2022;Moreau et al, 2023) which, assuming that they are expressed in a manner that is not hurtful to others or oneself, are not particularly problematic and can sometimes be argued to be morally justified and even empowering, such as when pushing back against discrimination. Both emotional reactions and aggressive conduct are distinct from intentionally malicious behaviour, although they might often appear together.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Intense positive and negative emotional reactions will often occur during competitive games, and for many players they are a key part of gaming's appeal (e.g., Meriläinen & Ruotsalainen, 2023). These reactions can sometimes manifest as aggressive cognitions and conduct (Kahila et al, 2022;Moreau et al, 2023) which, assuming that they are expressed in a manner that is not hurtful to others or oneself, are not particularly problematic and can sometimes be argued to be morally justified and even empowering, such as when pushing back against discrimination. Both emotional reactions and aggressive conduct are distinct from intentionally malicious behaviour, although they might often appear together.…”
Section: Discussionmentioning
confidence: 99%
“…Verbal channelling was not the only option but releasing the affect could also take physical forms. For example, Erik mentioned that he had smashed his mouse due to (in his words) overreacting to in-game events (see also Kahila et al, 2022;Moreau et al, 2023).…”
Section: Games As Affective Spacesmentioning
confidence: 99%