2015
DOI: 10.1215/02705346-3078336
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Race and the First-Person Shooter: Challenging the Video Gamer in BioShock Infinite

Abstract: This article argues that the 2013 first-person shooter (FPS) video game BioShock Infinite (2K Games) challenges gamers in its representations of race. Launched in 2007, the BioShock franchise has a reputation for thoughtful dystopian narratives, beautiful retro worlds, and addictive gameplay. As the latest installment in an award-winning franchise, BioShock Infinite entices players on reputation alone. Although the game's marketing presents it as a clichéd FPS game with a stereotypical white male hero and nons… Show more

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Cited by 2 publications
(5 citation statements)
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“…61 As such, the colour-blind approach to race only prevents the discussion necessary to deal with these issues while racism invisibly continues. 62 Arguably, the greatest strength of BioShock Infinite's discussion of ethnocentrism is that it forces players to see race in order to navigate the game.…”
Section: Bioshock Infinite and Ethnocentrismmentioning
confidence: 99%
See 3 more Smart Citations
“…61 As such, the colour-blind approach to race only prevents the discussion necessary to deal with these issues while racism invisibly continues. 62 Arguably, the greatest strength of BioShock Infinite's discussion of ethnocentrism is that it forces players to see race in order to navigate the game.…”
Section: Bioshock Infinite and Ethnocentrismmentioning
confidence: 99%
“…65 However, it is easy to oversimplify this issue. Mafe highlights that while there are problems with this villainisation, making Fitzroy uncontroversially good would reduce her to a one-dimensional stock character, 66 which Levine argues he was trying to avoid:…”
Section: Bioshock Infinite and Ethnocentrismmentioning
confidence: 99%
See 2 more Smart Citations
“…The singing creates a sense of interest and stands out from the rest of the soundscape, signalling to the player that something important is happening. 39 For a more in-depth take on racism in Bioshock Infinite see Mafe (2015).…”
Section: Gameplay and Narrative: Synch Points That Communicate Multipmentioning
confidence: 99%