DOI: 10.29007/5z5k
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Quasipolynomial Set-Based Symbolic Algorithms for Parity Games

Abstract: Solving parity games, which are equivalent to modal µ-calculus model checking, is a central algorithmic problem in formal methods, with applications in reactive synthesis, program repair, verification of branching-time properties, etc. Besides the standard computation model with the explicit representation of games, another important theoretical model of computation is that of set-based symbolic algorithms. Set-based symbolic algorithms use basic set operations and one-step predecessor operations on the implic… Show more

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Cited by 12 publications
(20 citation statements)
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References 71 publications
(210 reference statements)
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“…A number of parallel implementations have been proposed for the Playstation 3 [6], for multi-core architectures [25,37] and for GPUs [8,24]. Furthermore, Chatterjee et al proposed an implementation using BDDs [10]. Different types of progress measures were introduced after the recent breakthrough of a quasi-polynomial time algorithm due to Calude et al [9], which resulted in the progress measures algorithms by Jurdziński et al [28] and by Fearnley et al [18].…”
Section: Progress Measuresmentioning
confidence: 99%
“…A number of parallel implementations have been proposed for the Playstation 3 [6], for multi-core architectures [25,37] and for GPUs [8,24]. Furthermore, Chatterjee et al proposed an implementation using BDDs [10]. Different types of progress measures were introduced after the recent breakthrough of a quasi-polynomial time algorithm due to Calude et al [9], which resulted in the progress measures algorithms by Jurdziński et al [28] and by Fearnley et al [18].…”
Section: Progress Measuresmentioning
confidence: 99%
“…Assuming that the maximal priority is of parity α, the outcome of the first recursion yields a dominion forᾱ in the subgame. In case this dominion isᾱ-maximal in the entire game, α wins all vertices outside the dominion of playerᾱ (lines [11][12]. This can be seen as follows: since the game restricted to V \ B (where B is computed in line 10) isᾱ-closed, the opponent can choose to stay within the subgame W α ; choosing to do so means she will lose.…”
Section: Zielonka's Recursive Algorithmmentioning
confidence: 99%
“…In case the region is open in the current state (line [11][12][13][14], the priority function of the current state is updated to set all vertices in A to the currently dominating priority m g . This is achieved by the update…”
Section: Priority Promotionmentioning
confidence: 99%
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“…Their online implementation in LTSmin [22] appears to be capable of generating the winning strategy, but this is not reported in the paper and the solver is embedded within the LTSmin model checker. A symbolic implementation of the quasi-polynomial "ordered progress measures" algorithm [17] has been proposed [8] which requires only quasi-polynomially many symbolic operations. In [32], Di Stasio et al implement Zielonka's recursive algorithm, the fixpoint algorithm APT [24], and a symbolic small progress measures [21] algorithm.…”
Section: Introductionmentioning
confidence: 99%