2005
DOI: 10.1249/00005768-200505001-01696
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Quantifying Upper Body Physical Activity During Interactive Video Gaming for College Students

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Cited by 2 publications
(4 citation statements)
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“…Of fifteen quantitative exergame studies, six tested games for the Nintendo Wii [Anders, 2008;Graf et al 2009;Graves et al 2008;Graves, Stratton, Ridgers, and Cable, 2007; Lanningham-Foster et McWha and Brown, 2009], three examined exertion with Sony's EyeToy games [Maddison et al 2007;Sell et al 2005;Walker et al 2006] and six used Konami's Dance Dance Revolution [Graf et al 2009;Lillie et al 2005;Olmstead, 2006;Sell et al 2008;Siegel et al 2009;Walker et al 2006]. One study compared exertion level of participants at different levels of game difficulty [Graf et al 2009].…”
Section: Survey Of Exergamesmentioning
confidence: 99%
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“…Of fifteen quantitative exergame studies, six tested games for the Nintendo Wii [Anders, 2008;Graf et al 2009;Graves et al 2008;Graves, Stratton, Ridgers, and Cable, 2007; Lanningham-Foster et McWha and Brown, 2009], three examined exertion with Sony's EyeToy games [Maddison et al 2007;Sell et al 2005;Walker et al 2006] and six used Konami's Dance Dance Revolution [Graf et al 2009;Lillie et al 2005;Olmstead, 2006;Sell et al 2008;Siegel et al 2009;Walker et al 2006]. One study compared exertion level of participants at different levels of game difficulty [Graf et al 2009].…”
Section: Survey Of Exergamesmentioning
confidence: 99%
“…Another DDR study found that experienced players exerted more energy than inexperienced participants [Sell et al 2008], which this work independently verifies. Some work has also been done to measure exertion of walking briskly or while watching TV or using a media system [Mellecker et al 2009;Sell et al 2005;Walker et al 2006]. A summary of results is shown in Figure 1.…”
Section: Survey Of Exergamesmentioning
confidence: 99%
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