2020
DOI: 10.3389/fnbeh.2020.569899
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Quantifying Human Avoidance Behavior in Immersive Virtual Reality

Abstract: Avoidance behavior is a key symptom of most anxiety disorders and a central readout in animal research. However, the quantification of real-life avoidance behavior in humans is typically restricted to clinical populations, who show actual avoidance of phobic objects. In experimental approaches for healthy participants, many avoidance tasks utilize button responses or a joystick navigation on the screen as indicators of avoidance behavior. To allow the ecologically valid assessment of avoidance behavior in heal… Show more

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Cited by 7 publications
(9 citation statements)
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References 41 publications
(52 reference statements)
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“…They were informed about the procedure and gave their written informed consent. Next, the electrodes for the one channel eMotion Faros 180 electrocardiography device from BioSign and the 18 sensors of the Perception Neuron V2 motion tracking system were attached to the torso, limbs, and head and then calibrated (see Binder and Spoormaker, 2020 for details). The participants put on the HTC Vive Pro + Eye VR goggles and the HTC in-ear headphones and the automated procedure was started.…”
Section: Methodsmentioning
confidence: 99%
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“…They were informed about the procedure and gave their written informed consent. Next, the electrodes for the one channel eMotion Faros 180 electrocardiography device from BioSign and the 18 sensors of the Perception Neuron V2 motion tracking system were attached to the torso, limbs, and head and then calibrated (see Binder and Spoormaker, 2020 for details). The participants put on the HTC Vive Pro + Eye VR goggles and the HTC in-ear headphones and the automated procedure was started.…”
Section: Methodsmentioning
confidence: 99%
“…Afterward, the participants were instructed to behave in the VR as in the real world and not to walk through virtual objects, as they could represent real ones. The introduction continued with some tasks to familiarize participants with navigation and item collection as described in Binder and Spoormaker (2020) . At the end of the introduction, the spider and the turtle were sequentially presented in a small side room behind a glass pane (see Figure 1A ).…”
Section: Methodsmentioning
confidence: 99%
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