2023
DOI: 10.3233/jifs-223351
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Quality improvement path and countermeasures of visual arts for future metaverse: Based on G1-entropy value method

Abstract: As the most popular art category in the contemporary art field, visual art is no longer limited to traditional art categories such as painting, sculpture and photography, but develops into more diverse forms of expression with the continuous iteration of science and technology. As the most cutting-edge and popular concept in the world today, the research, development and application of science and technology have attracted close attention from all walks of life, including management, economy, transportation, e… Show more

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Cited by 7 publications
(1 citation statement)
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“…For an immersive experience in gaming, there is a requirement for the transition of the digital ecosystem to the metaverse, like the transmission of 3D space, which pushes data consumption by twice as much as compared to current gaming (X. Chen, Tian, & Ye, 2023;Khan, Laghari, Shaikh, Dacko-Pikiewicz, & Kot, 2022;Saha et al, 2023). Undoubtedly, telecommunication companies get to benefit from this in the long term; on the other end, service providers are needed to manage such massive surges and loads throughout, which is quite a complex task.…”
Section: Metaverse and 6gmentioning
confidence: 99%
“…For an immersive experience in gaming, there is a requirement for the transition of the digital ecosystem to the metaverse, like the transmission of 3D space, which pushes data consumption by twice as much as compared to current gaming (X. Chen, Tian, & Ye, 2023;Khan, Laghari, Shaikh, Dacko-Pikiewicz, & Kot, 2022;Saha et al, 2023). Undoubtedly, telecommunication companies get to benefit from this in the long term; on the other end, service providers are needed to manage such massive surges and loads throughout, which is quite a complex task.…”
Section: Metaverse and 6gmentioning
confidence: 99%