2011
DOI: 10.1016/j.ic.2011.02.002
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Qualitative reachability in stochastic BPA games

Abstract: We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint '>0' or '=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in P for … Show more

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Cited by 28 publications
(57 citation statements)
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References 15 publications
(44 reference statements)
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“…One of the most wellstudied model of infinite-state games with qualitative objectives are pushdown games (or games on recursive state machines) that can model reactive systems with recursion (or model the control flow of sequential programs with recursion). Pushdown games with reachability and parity objectives have been studied in [33,32,5,4] (also see [19,20,10,9] for sample research in stochastic pushdown games). The most well-studied quantitative objective is the mean-payoff objective, where a reward is associated Table 1.…”
Section: Introductionmentioning
confidence: 99%
“…One of the most wellstudied model of infinite-state games with qualitative objectives are pushdown games (or games on recursive state machines) that can model reactive systems with recursion (or model the control flow of sequential programs with recursion). Pushdown games with reachability and parity objectives have been studied in [33,32,5,4] (also see [19,20,10,9] for sample research in stochastic pushdown games). The most well-studied quantitative objective is the mean-payoff objective, where a reward is associated Table 1.…”
Section: Introductionmentioning
confidence: 99%
“…If we further assume that |m (i+1) − m (i) | c almost surely for all i 0, we can apply the Azuma-Hoeffding inequality 5 , which says that the following holds for all t > 0 and n 0:…”
Section: Bounding Counter Value N For Maximizing Oc-mdpsmentioning
confidence: 99%
“…It was also shown in [10] that for stochastic context-free games (1-exit RSSGs), which correspond to pushdown stochastic games with only one state, both qualitative and quantitative termination problems are decidable, and in fact qualitative termination problems are decidable in NP ∩ coNP [11], while quantitative termination problems are decidable in PSPACE. Solving termination objectives is a key ingredient for many more general analyses and model checking problems for such stochastic games (see, e.g., [4,5]). OC-SSGs are incompatible with stochastic context-free games.…”
Section: Introductionmentioning
confidence: 99%
“…Related work: One-counter automata can also be seen as pushdown automata with one letter stack alphabet. Stochastic games and MPDs generated by pushdown automata and stateless pushdown automata (also known as BPA) with termination and reachability objectives have been studied in [13,14,6,7]. To the best of our knowledge, the only prior work on the expected termination time (or, more generally, total accumulated reward) objective for a class of infinite-state MDPs or stochastic games is [11], where this problem is studied for stochastic BPA games.…”
Section: Introductionmentioning
confidence: 99%