2016
DOI: 10.1109/tciaig.2016.2561080
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Qualitative Physics in <italic>Angry Birds</italic>

Abstract: In this paper, we present a program designed to successfully and autonomously play Angry Birds which attempts to embrace motives of human players in their choices of targets they want to shoot at in a game play. The program comprises two modules: the representation module and the reasoning module. In the former we introduce qualitative space representation that utilises notions such as "to lie on", "to lie to the right", "to be a shelter of a target", etc. The latter investigates how particular blocks of a str… Show more

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Cited by 16 publications
(14 citation statements)
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References 9 publications
(8 reference statements)
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“…Image understanding and qualitative reasoning in games: Applications in scene understanding from 2D pictures and computer games require inferring physical relations among objects [3], [9], [10]. Determination of stability of stacked objects and supportedness among objects have been studied, commonly with qualitative reasoning approaches [11]. Determination of stable final configuration of constructions has also been studied in computer games, like Angry Bird [12]- [14].…”
Section: Related Workmentioning
confidence: 99%
“…Image understanding and qualitative reasoning in games: Applications in scene understanding from 2D pictures and computer games require inferring physical relations among objects [3], [9], [10]. Determination of stability of stacked objects and supportedness among objects have been studied, commonly with qualitative reasoning approaches [11]. Determination of stable final configuration of constructions has also been studied in computer games, like Angry Bird [12]- [14].…”
Section: Related Workmentioning
confidence: 99%
“…In the domain of Angry Birds AI competition , there has been some work on using qualitative reasoning (Walega, Zawidzki, and Lechowsk 2016) or logic formalisation (Calimeri et al 2016) to analyse behaviours of two-dimensional rigid objects in simulation. The rules are often empirically obtained and are specific to the problem domain.…”
Section: Background and Related Workmentioning
confidence: 99%
“…The eventual goal of this competition is to design agents that can play new levels as well as, or better than, the best human players. Many of the previous agents that have participated in this competition employed a variety of techniques, including qualitative reasoning [8], internal simulation analysis [9], [10], logic programming [11], heuristics [12], Bayesian inferences [13], [14], and structural analysis [15].…”
Section: Introductionmentioning
confidence: 99%