2009 24th Annual IEEE Symposium on Logic in Computer Science 2009
DOI: 10.1109/lics.2009.31
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Qualitative Determinacy and Decidability of Stochastic Games with Signals

Abstract: We consider the standard model of finite two-person zero-sum

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Cited by 33 publications
(24 citation statements)
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References 16 publications
(27 reference statements)
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“…These do not have perfect information on the history, but have to make their choices on the basis of what the corresponding agent has observed from the history (e.g., his own local states and actions). Such notions of randomized multi-agent systems have been studied in the context of distributed scheduling [Cheung et al 2006;Chatzikokolakis and Palamidessi 2010] or stochastic games with partial information [Gripon and Serre 2009;Bertrand et al 2009; and have concrete applications in security, for example, for information hiding [Andrés et al 2010]. Randomized multi-agent systems can be seen as multi-player variants of partially observable Markov decision processes (POMDP), that in turn generalize PBA.…”
Section: Introductionmentioning
confidence: 99%
“…These do not have perfect information on the history, but have to make their choices on the basis of what the corresponding agent has observed from the history (e.g., his own local states and actions). Such notions of randomized multi-agent systems have been studied in the context of distributed scheduling [Cheung et al 2006;Chatzikokolakis and Palamidessi 2010] or stochastic games with partial information [Gripon and Serre 2009;Bertrand et al 2009; and have concrete applications in security, for example, for information hiding [Andrés et al 2010]. Randomized multi-agent systems can be seen as multi-player variants of partially observable Markov decision processes (POMDP), that in turn generalize PBA.…”
Section: Introductionmentioning
confidence: 99%
“…For example the qualitative analysis of simple stochastic games can be carried out in polynomial time [dA97] while for the quantitative analysis of these games only exponential time algorithms are known [Con92]. Even worse, for certain classes of stochastic games with partial observation the existence of almost-sure winning strategies is decidable whereas values are not computable [Paz71,CDHR07,BBG08,BGG09].…”
Section: Introductionmentioning
confidence: 99%
“…Our model of game is equivalent to the model of stochastic games with signals [22,3] (in stochastic games with signals, the players receive signals which represent information about the game, which in our model is represented as observations). A probability distribution on a finite set A is a function κ : A → [0, 1] such that a∈A κ(a) = 1.…”
Section: Definitionsmentioning
confidence: 99%