2019
DOI: 10.1145/3351252
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Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets

Abstract: Augmented reality head-worn computers often feature small-sized touch interfaces that complicate interaction with content, provide insufficient space for comfortable text input, and can be awkward to use in social situations. This paper presents a novel one-handed thumb-to-finger text entry solution for augmented reality head-worn computers. We design a glove composed of 12 force-sensitive nodes featuring an ambiguous keyboard layout. We first explore the viability of force disambiguation to evaluate the force… Show more

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Cited by 25 publications
(23 citation statements)
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References 36 publications
(19 reference statements)
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“…To recognize thumb-to-finger gestures several approaches use cameras, however, they require calibration and they suffer from occlusion (i.e occlusion of joints and finger segments) [29,36,41]. Other approaches equip the hand with touch sensors, which seem to be a more reliable and easy to design approach [21,28,45,52,56,57]. This is the chosen method for our technique M[eye]cro.…”
Section: Microgestures and Thumb-to-finger Gesturesmentioning
confidence: 99%
See 1 more Smart Citation
“…To recognize thumb-to-finger gestures several approaches use cameras, however, they require calibration and they suffer from occlusion (i.e occlusion of joints and finger segments) [29,36,41]. Other approaches equip the hand with touch sensors, which seem to be a more reliable and easy to design approach [21,28,45,52,56,57]. This is the chosen method for our technique M[eye]cro.…”
Section: Microgestures and Thumb-to-finger Gesturesmentioning
confidence: 99%
“…However, this technique was not quantitatively compared to another technique. The other techniques were designed for text entry using thumb-to-finger gestures [21,28,49,52,55]. All these techniques were compared to standard keyboards, but most importantly none were tested in a multitasking context.…”
Section: Microgestures and Thumb-to-finger Gesturesmentioning
confidence: 99%
“…Similarly, the location of touch-based inputs can proceed with some noticeable approaches, such as the spectacle frame of immersive reality headsets [220], handheld controller [223], as well as the surroundings of the headsets [129,133]. Recent works demonstrate more concealed operations for immersive reality in mobile environments, with on-body interaction [131], including but not limited to finger-to-forearm interaction [60], finger space interaction [132], and thumb-to-index finger interaction [218].…”
Section: The Frontier Of Interaction Design With Extended Realities (Ar/mr/vr)mentioning
confidence: 99%
“…Third, the fact that human thumbs can reach other fingers is employed to formulate a keyboard within a palm area [132]. An additional example is that the input of muscle tension drives the manipulation of three-dimesional (3D) objects and the corresponding pseudo-haptic (visual) feedback [187].…”
Section: The Frontier Of Interaction Design With Extended Realities (Ar/mr/vr)mentioning
confidence: 99%
“…On-device interaction [8] enables character selection, for example, on a sensible surface of a device: Taps and Swipes [9] on the spectacle frame of smartglasses, and an addendum ring surface allowing cursor pointing to characters within finger space [10] for subtle inputs [11]. The body-center interaction method is based on an interface attached to the user's body.…”
Section: A Textual Input In Armentioning
confidence: 99%