2012
DOI: 10.1007/978-3-642-29050-3_7
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Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications

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Cited by 6 publications
(8 citation statements)
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“…As a rendering target, atlas has the ability to rasterize vector primitives into height field data from multi-resolution tiles, as QTA [6] does. The core idea of QTA is generating a vector gazed height field atlas and then rendering the scenario with data from this atlas.…”
Section: View-dependent Projective Atlasesmentioning
confidence: 99%
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“…As a rendering target, atlas has the ability to rasterize vector primitives into height field data from multi-resolution tiles, as QTA [6] does. The core idea of QTA is generating a vector gazed height field atlas and then rendering the scenario with data from this atlas.…”
Section: View-dependent Projective Atlasesmentioning
confidence: 99%
“…In QTA [6], an atlas is generated by projecting the scenario samplers into the screen space of an atlas camera, which contains texels of uniform footprints. In a vertically down view angle, viewport of the atlas camera can be set the same size as current screen viewport of the viewer.…”
Section: View-dependent Projective Atlasesmentioning
confidence: 99%
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