Proceedings of the 15th International Meshing Roundtable
DOI: 10.1007/978-3-540-34958-7_2
|View full text |Cite
|
Sign up to set email alerts
|

Quad-Dominant Mesh Adaptation Using Specialized Simplicial Optimization

Abstract: Summary. The proposed quad-dominant mesh adaptation algorithm is based on simplicial optimization. It is driven by an anisotropic Riemannian metric and uses specialized local operators formulated in terms of an L ∞ instead of the usual L2 distance. Furthermore, the physically-based vertex relocation operator includes an alignment force to explicitly minimize the angular deviation of selected edges from the local eigenvectors of the target metric. Sets of contiguous edges can then be effectively interpreted as … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

2
11
0

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 10 publications
(13 citation statements)
references
References 19 publications
2
11
0
Order By: Relevance
“…This simple test case has been used for benchmarking quad meshers in . We therefore compare our results with the results of those two papers.…”
Section: Mesh Quality Measuresmentioning
confidence: 99%
See 2 more Smart Citations
“…This simple test case has been used for benchmarking quad meshers in . We therefore compare our results with the results of those two papers.…”
Section: Mesh Quality Measuresmentioning
confidence: 99%
“…In their paper , Tchon and Camarero have already proposed a method for generating quad‐dominant meshes on the basis of the use of the L ∞ norm. In their approach, they start from a standard triangular mesh and apply vertex relocation that aim at aligns vertices on prescribed directions.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…This post optimization could be applied to our quad meshes if this property is desired. Tchon and Cameredo [31] propose to use iterative, specialized local operators to produce quad-dominant meshes, which bears some similarity with our method, however, their method applies only to 2D meshes.…”
Section: Quad Remeshingmentioning
confidence: 99%
“…There is a large variety of algorithms that are often driven by curvature [ACSD*03, MK04, RLL*06]. Other approaches work by vertex alignment [TC06, LKH08], space partitioning (octree [Mar09] or quadtree [FM98]), or use segmentation as an important ingredient [MK06]. The generated meshes can also satisfy additional requirements, e.g.…”
Section: Introductionmentioning
confidence: 99%