2008
DOI: 10.1177/1046878107308078
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Putting Theory-Oriented Evaluation Into Practice

Abstract: Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary sc… Show more

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Cited by 23 publications
(11 citation statements)
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“…Similarly, Bransford et al (2000) contend that the degree of mastery of the initial learning influences successful transfer of learning. The empirical findings support the importance of prior knowledge in determining the effectiveness of simulation game-based learning (e.g., Bartholomew et al, 2000;Cheng et al, 2014;Hense et al, 2009;Ruggiero, 2015).…”
Section: Input Domainsupporting
confidence: 63%
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“…Similarly, Bransford et al (2000) contend that the degree of mastery of the initial learning influences successful transfer of learning. The empirical findings support the importance of prior knowledge in determining the effectiveness of simulation game-based learning (e.g., Bartholomew et al, 2000;Cheng et al, 2014;Hense et al, 2009;Ruggiero, 2015).…”
Section: Input Domainsupporting
confidence: 63%
“…Empirical findings on factors relevant for learning with simulation games were derived from studies discussed in Section 2.6 and focused on this issue (e.g., Fraas, 1982;Hense, Kriz, & Wolfe, 2009). This developed model is illustrated in Figure 3.…”
Section: Conceptual Frameworkmentioning
confidence: 99%
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“…Thus, very strict and limited time and subject scope have been introduced, also the type of the test method have been selected based on the more behavioristic rationale. The other trade-off was removing the debriefing part, which is essential part of the learning process in simulation and gaming (Crookall, 2010; Kriz, 2003; Kriz & Hense, 2006; Hense, Kriz & Wolfe, 2009). Minimizing the influence of the teacher/moderator was one of the elements requiring attention, as the human factor was a disturbing element affecting the relationship between the control group and the test group.…”
Section: Results - Discussion and Limitationsmentioning
confidence: 99%
“…Thus, a process-oriented method such as user observation is necessary to analyze user interactions and behavior in a greater detail [13][14]. Such investigation of process is important not only in usability evaluation, but also in analyzing other complex systems as well, especially when human interactions are involved [15][16].…”
Section: Introductionmentioning
confidence: 99%