2017 American Control Conference (ACC) 2017
DOI: 10.23919/acc.2017.7963664
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Pursuit-evasion games in dynamic flow fields via reachability set analysis

Abstract: Pursuit-evasion games in dynamic flow fields via reachability set analysis The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters.

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Cited by 16 publications
(10 citation statements)
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“…Reachability-based approached are presented in [4] using Hamilton-Jacobi-Isaac's formulation to compute the reachable set of a continuous dynamic differential game. However, [5] argued that solutions of HJI equations are not readily available from the practical point of view especially for the problems with multiple agents and non-trivial dynamics, thus proposed conditions for the game to be terminated in terms of reachable sets inclusion. Numerical solutions to differential games by a sequence of finite state Markov games has been presented in [6] where players are assumed to be moving at constant speed.…”
Section: Introductionmentioning
confidence: 99%
“…Reachability-based approached are presented in [4] using Hamilton-Jacobi-Isaac's formulation to compute the reachable set of a continuous dynamic differential game. However, [5] argued that solutions of HJI equations are not readily available from the practical point of view especially for the problems with multiple agents and non-trivial dynamics, thus proposed conditions for the game to be terminated in terms of reachable sets inclusion. Numerical solutions to differential games by a sequence of finite state Markov games has been presented in [6] where players are assumed to be moving at constant speed.…”
Section: Introductionmentioning
confidence: 99%
“…Level set schemes have however been shown to be very efficient at solving these governing planning equations [17][18][19][20][21], more so than graph search schemes [22]. They have been used onboard real ocean vehicles at sea [23] and employed to solve pursuit-evasion games [24] as reviewed in Section 3.…”
Section: Path Planning Games In Marine Domainmentioning
confidence: 99%
“…This section reviews the major contributions about pursuit-evasion games. In [24], a reachability-based approach is proposed to deal with the pursuit-evasion differential game between two players in the presence of dynamic environmental disturbances (e.g., winds, sea currents). In [33], the authors extend the previous work to the case of multiple pursuers.…”
Section: Pursuit-evasion Gamesmentioning
confidence: 99%
“…Let T o = inf{t ∈ R : R − e (e 0 , R p , t) = ∅}. It is shown in [24], for pursuer and evader which can turn instantaneously, that such a condition is indeed necessary and sufficient for capture if we consider open-loop strategies and capture occurs at T o . However, the claim does not hold if we consider feedback strategies for the pursuer and evader.…”
Section: Analysis Using Reachability Setsmentioning
confidence: 99%
“…Reachable sets have been used for analyzing differential games since [8,17]. Recently reachable sets have been used to derive feedback strategies under varying flow fields for various types of pursuers and evaders [24,25] and also in multi-player pursuit-evasion games [13,15,18]. In this paper we analyze the relation between feedback min − max strategies and reachable sets.…”
Section: Introductionmentioning
confidence: 99%