2017
DOI: 10.1007/978-3-319-58753-0_29
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Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality

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Cited by 6 publications
(10 citation statements)
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“…In a recent study, HMD VR has been involved in innovating new methods and pedagogies for motivating young persons to choose STEM careers. Relevant cases include using colorful VR constructional models to motivate high‐school and undergraduate students' interest in civil engineering [14] and using purposive VR game production to motivate senior students to pursue STEM careers [66].…”
Section: Resultsmentioning
confidence: 99%
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“…In a recent study, HMD VR has been involved in innovating new methods and pedagogies for motivating young persons to choose STEM careers. Relevant cases include using colorful VR constructional models to motivate high‐school and undergraduate students' interest in civil engineering [14] and using purposive VR game production to motivate senior students to pursue STEM careers [66].…”
Section: Resultsmentioning
confidence: 99%
“…Figure 3 shows the data collection methods used in these evaluations. Common qualitative methods included behavioral observation in real time [4,21,49,61,69] or with video recording software [56,60], interviews and focus groups [21,25,26,42,43,49,60], open questions in survey [7,8,41,57,61], and case studies [59,66]. Quantitative data tended to include task completion time [5,8,23,41,43‐45], survey ratings [1,3,4,6‐9,14,23,33,41,44,47,49,51,64,69], and exam scores [2,23,43,45,49,51,56,58] to assess participants' performance and the effectiveness of HMD VR systems.…”
Section: Resultsmentioning
confidence: 99%
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“…A virtual environment that focused on team building may have included some or all of the following: (a) The practice of technical and/or non-technical skills in groups of trainees so that they achieve proficiency in a skill before the real procedure is performed (Rudarakanchana et al, 2015), (b) The promotion of team collaboration during production and planning. An example of immersive VR being implemented with purpose focused on team building would be the team collaboration in game design curriculum as reported by Timcenko et al (2017).…”
Section: Team Buildingmentioning
confidence: 99%
“…Full-course programs that prefer to feature student-developed immersive VR programs could either be: Simple-Videos adapted into 360-degree format for mobile phone VR by using GoPro cameras with their videos merged into a single equirectangular video by Kolor Video Pro and Giga software (Harrington et al, 2018), or Advanced-Software creation as an immersive VR program for consumer based HMDs, developed by a graphics rendering engine (Timcenko et al, 2017). It is possible for an immersive VR program to be programmed so that it can switch between HMD VR and desktop PC controls, which would allow for users who are sensitive to simulator sickness to have access to a nonimmersive alternative.…”
Section: Curricular Recommendationsmentioning
confidence: 99%