“…Virtual reality may have characteristics of emotions similar to AR, so some studies analyze the results of their use, being that, in characteristics such as immersion, virtual reality provides better results, depending also on the perception of the user, where for example, AR is more interactive [2]. Virtual reality includes presence, cognitive load, emotional response, and social interaction and can, in some cases, cause dizziness, nausea, or high blood pressure [15], which may cause high levels of stress [58]. The use of AR devices is more accessible to adopt than virtual reality due to the use of helmets that virtual reality requires, thus, being able to use mobile devices that are more accessible for students [2].…”