2022
DOI: 10.3389/feduc.2022.843090
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Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile Games

Abstract: Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become profitable tools for major internet platforms. These games are even refined to cover almost all age groups of the population rather than the young people. Yet in the perception of the public, mobile games have always seemed to be associated with various derogatory terms such as interfering with learning, addiction, and violence. K12 students usually have less self-control capability, and they are undoubtedly the… Show more

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Cited by 13 publications
(13 citation statements)
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References 64 publications
(70 reference statements)
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“…To improve college students' English learning emotion, teachers can create a positive and supportive learning environment by using humor and providing encouraging feedback (Fredrickson et al, 2008). The use of storytelling and role-playing activities can also engage students emotionally and promote English language thinking (Chen, 2019;Li et al, 2022). Moreover, it is important to understand and address students' individual emotional needs and learning styles to create a personalized learning experience that promotes emotional engagement and motivation (Thien et al, 2020).…”
Section: Teaching Strategies To Improve College Students' English Lea...mentioning
confidence: 99%
“…To improve college students' English learning emotion, teachers can create a positive and supportive learning environment by using humor and providing encouraging feedback (Fredrickson et al, 2008). The use of storytelling and role-playing activities can also engage students emotionally and promote English language thinking (Chen, 2019;Li et al, 2022). Moreover, it is important to understand and address students' individual emotional needs and learning styles to create a personalized learning experience that promotes emotional engagement and motivation (Thien et al, 2020).…”
Section: Teaching Strategies To Improve College Students' English Lea...mentioning
confidence: 99%
“…However, as the epidemic gradually came under control in China and the economy recovered, the hospitality industry's operations quickly recovered and grew rapidly. In the aftermath of the epidemic, users became more demanding in terms of the level of epidemic prevention and the cleanliness of hotels, and demand for contactless services has increased [37,38].…”
Section: Specific Issues Examplesmentioning
confidence: 99%
“…Gaming supports learning processes, as learning progress is usually more visible with games than with traditional learning methods. Additionally, the gameplay is often perceived as rewarding, as the playfulness elicits positive emotions (Li et al, 2022). Positive game-based learning effects could be demonstrated from diverse research angles: education research (Plass et al, 2015), psychology (Pavlas et al, 2010), neuroscience (Howard-Jones and Jay, 2016), and organizational studies (Hernández and Moreno, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Digital game-based learning positively influences the learner's affection (e.g., enjoyment), cognition (e.g., cognitive load), and behavior 10.3389/feduc.2022.976459 (e.g., intention to participate in learning; Koivisto and Hamari, 2019). On the downside, learning with games potentially lacks ecological validity, especially as games tend to be oversimplistic (Li et al, 2022). Consequently, the benefits of digital games could be harvested by using them to increase motivation rather than to teach students specific learning content.…”
Section: Introductionmentioning
confidence: 99%