2019
DOI: 10.1080/20008198.2018.1565031
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Psychosocial factors mediating the relationship between childhood emotional trauma and internet gaming disorder: a pilot study

Abstract: Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and health consequences. The purpose of the present pilot study was to test the direct and indirect relationships between IGD and emotional trauma, body image dissatisfaction, social anxiety, loneliness, depression, and self-esteem. A total of 242 online gamers completed a survey comprising a comprehensive battery of psychometric self-report scales concerning aforementioned variables. Results indicated that IGD was sig… Show more

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Cited by 61 publications
(61 citation statements)
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References 69 publications
(83 reference statements)
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“…There are a handful of studies that report the prevalence of IGD, however, this research is inconsistent, with the prevalence varying from 1.2% to 46% (Kircaburun, Griffiths, & Billieux, 2019;Lemmens, Valkenburg, & Gentile, 2015;Muller et al, 2015;Rehbein, Kliem, Baier, Mossle, & Petry, 2015;Wan & Chiou, 2006). Studies have also identified factors associated with IGD/problematic Internet use, which include depression, anxiety and childhood trauma (Kircaburun et al, 2019;Sarda et al, 2016;Yates, Gregor, & Haviland, 2012). Individuals with disorders such as depression and anxiety were reported to be at a higher risk of developing problematic gaming (Kircaburun et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…There are a handful of studies that report the prevalence of IGD, however, this research is inconsistent, with the prevalence varying from 1.2% to 46% (Kircaburun, Griffiths, & Billieux, 2019;Lemmens, Valkenburg, & Gentile, 2015;Muller et al, 2015;Rehbein, Kliem, Baier, Mossle, & Petry, 2015;Wan & Chiou, 2006). Studies have also identified factors associated with IGD/problematic Internet use, which include depression, anxiety and childhood trauma (Kircaburun et al, 2019;Sarda et al, 2016;Yates, Gregor, & Haviland, 2012). Individuals with disorders such as depression and anxiety were reported to be at a higher risk of developing problematic gaming (Kircaburun et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Studies have also identified factors associated with IGD/problematic Internet use, which include depression, anxiety and childhood trauma (Kircaburun et al, 2019;Sarda et al, 2016;Yates, Gregor, & Haviland, 2012). Individuals with disorders such as depression and anxiety were reported to be at a higher risk of developing problematic gaming (Kircaburun et al, 2019). Furthermore, Sarda et al (2016) reported that IGD was significantly associated with depression and anxiety.…”
Section: Introductionmentioning
confidence: 99%
“…Internet addiction also played a mediating role in the relationship between childhood trauma and suicidal ideation. Childhood trauma and its subtypes, such as emotional, physical and sexual abuse, were reported as factors associated with Internet addiction or Internet gaming disorders in different populations (Dalbudak et al ., 2014; Schimmenti et al ., 2014; Kircaburun et al ., 2019; Shi et al ., 2020). Internet use could be a more popular coping strategy to avoid concentrating on experiences of trauma or bullying and stressful life events or to elevate mood (Park et al ., 2013; Shi et al ., 2020).…”
Section: Discussionmentioning
confidence: 99%
“…Childhood trauma has been established as the principal predictor of lifetime DSM-IV disorders (Kessler et al ., 2010; Kircaburun et al ., 2019), and evidence has successively suggested that the likelihood of suicidal ideation among students increased as the probability of childhood trauma experienced increased (Jeon et al ., 2009; Clements-Nolle et al ., 2018). For instance, a longitudinal study in the USA found that the accumulation of adverse childhood experiences increased the odds of suicidal ideation in adulthood (Thompson et al ., 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Studies report the symptom severity of GD to be associated with increased perceived stress [78][79][80][81][82][83] and emotional trauma or maltreatment during childhood [84,85]. Furthermore, Canale et al [79] could show that stress was positively correlated with hours of game play per week.…”
Section: Neuroscientific and Psychological Findings On Stress In Gdmentioning
confidence: 99%