2015
DOI: 10.1177/0040517515591782
|View full text |Cite
|
Sign up to set email alerts
|

Psychophysical testing of garment size variation using three-dimensional virtual try-on technology

Abstract: This study investigated the level of garment size variation that viewers could perceive with three-dimensional (3D) virtual try-on technology and examined how accurately the technology allowed viewers to perceive the size variations. The viewers' perceptions were measured by two psychophysical experiments, rating tests and ranking tests. The stimulus was a set of 3D virtual pants in 11 different sizes, simulated on a virtual model of the same size. Participants evaluated the size differences of the test pants … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
15
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(16 citation statements)
references
References 24 publications
0
15
0
Order By: Relevance
“…Another technique is to 3-D scan the garment (i.e., dressed on a body) and then analyze the visual correspondence with the real garment (Bye & McKinney, 2010;Song & Ashdown, 2010;Zhang, Zhang, & Xiao, 2011). Other researchers used 2-D patterns that were placed, curved, and simulated on an avatar and later evaluated against their similarities to a real garment (Kim & LaBat, 2013a, 2013bSong & Ashdown, 2015) or virtual sizes were ranked and sorted according to size (Kim, 2016).…”
Section: Virtual Garmentsmentioning
confidence: 99%
“…Another technique is to 3-D scan the garment (i.e., dressed on a body) and then analyze the visual correspondence with the real garment (Bye & McKinney, 2010;Song & Ashdown, 2010;Zhang, Zhang, & Xiao, 2011). Other researchers used 2-D patterns that were placed, curved, and simulated on an avatar and later evaluated against their similarities to a real garment (Kim & LaBat, 2013a, 2013bSong & Ashdown, 2015) or virtual sizes were ranked and sorted according to size (Kim, 2016).…”
Section: Virtual Garmentsmentioning
confidence: 99%
“…The lack of direct experience in touching, feeling, smelling and trying on an item makes the evaluation difficult and may negatively affect enjoyment and the purchase decision (Beck and Crié, 2016;Blázquez, 2014;Merle et al, 2012). Major concerns and problems are fit and size (Kim, 2016;Lin and Wang; 2016, Shin and Baytar, 2014), or matching with other items (Chen and Wang, 2010). Virtual try-on systems, as application of augmented reality for retailing, can overcome the main limitation of online channels related to the possibility to try the products before the effective buying (Baum and Spann, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…Another study evaluated that visualization of size variations was enough for viewers to perceive size differences, which means that this size visualization could be used in the fit analysis of grading samples. As a result, manufacturers can replace fit analysis of size grading samples and need not make multiple samples in various size grades or hire multiple fit models of various sizes [10]. However, virtual fitting is limited and has issues that must be addressed before virtual technology can be completely trusted as a visual fit analysis tool.…”
Section: B Virtual Fitting In the Design Chainmentioning
confidence: 99%
“…Most previous studies on virtual fitting or virtual try-on (VTO) have focused on technology [5,6,7], the effects and effectiveness [8,9,10,11], and consumer behavior [12,13,14]. These were either studied on its technology in design chain from the point of view of making clothes, or studies on effects and behavior from the point of view of customers.…”
Section: Introductionmentioning
confidence: 99%