2008 IEEE Virtual Reality Conference 2008
DOI: 10.1109/vr.2008.4480793
|View full text |Cite
|
Sign up to set email alerts
|

Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2009
2009
2023
2023

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 13 publications
(8 citation statements)
references
References 4 publications
0
8
0
Order By: Relevance
“…In addition, a few research results highlight the potential for pseudohaptic effects corresponding to our perception of not only force but also texture (Iesaki, Somada, Kimura, Shibata, & Tamura, 2008;Lécuyer, Burkhardt, & Tan, 2008) and shape. Research has shown that when we are presented with conflicting sensory stimuli, vision usually dominates our perception of shape.…”
Section: Related Workmentioning
confidence: 99%
“…In addition, a few research results highlight the potential for pseudohaptic effects corresponding to our perception of not only force but also texture (Iesaki, Somada, Kimura, Shibata, & Tamura, 2008;Lécuyer, Burkhardt, & Tan, 2008) and shape. Research has shown that when we are presented with conflicting sensory stimuli, vision usually dominates our perception of shape.…”
Section: Related Workmentioning
confidence: 99%
“…There are some studies about the influence of MR visual stimulation on haptic perception, including our previous studies [4][5][6][7][8]. Kitahara et al confirmed that visual stimulation in an MR environment affects the haptic perception of texture and sharpness of an edge [18]; this idea is similar to [4]. Nakahara et al described the result of experiments on the curvature factor of edges [19].…”
Section: Related Workmentioning
confidence: 71%
“…For example, Lécuyer (2009) utilized a pseudo-haptic approach to influence the perception of stiffness of a virtual spring. Other methods investigated the perception of textures in mixed reality (MR) environments using techniques that exploit visual dominance (Iesaki et al, 2008;Punpongsanon et al, 2015;Strohmeier et al, 2018;Sato et al, 2020). Here, Punpongsanon et al (2015) influence the perception of softness by augmenting surfaces using different projection-based visual effects.…”
Section: Mixed Texture Perceptionmentioning
confidence: 99%