2021
DOI: 10.3389/fpsyg.2021.705448
|View full text |Cite
|
Sign up to set email alerts
|

Psychology in Virtual Reality: Toward a Validated Measure of Social Presence

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 13 publications
(4 citation statements)
references
References 29 publications
(35 reference statements)
0
4
0
Order By: Relevance
“…Similar to prior research, we measured the perceived realism of the avatar's movement during the social interactions (Biocca et al, 2003;Felton and Jackson, 2021;Ferstl and McDonnell, 2018;Kokkinara and McDonnell, 2015;Kyrlitsias and Michael-Grigoriou, 2022;Oh et al, 2018;Sterna and Zibrek, 2021;Thomas et al, 2022). In our study, we expected that perceived animation realism would be highest when participants interact with an avatar with the highest level of both face and body expressiveness.…”
Section: The Present Studymentioning
confidence: 74%
See 1 more Smart Citation
“…Similar to prior research, we measured the perceived realism of the avatar's movement during the social interactions (Biocca et al, 2003;Felton and Jackson, 2021;Ferstl and McDonnell, 2018;Kokkinara and McDonnell, 2015;Kyrlitsias and Michael-Grigoriou, 2022;Oh et al, 2018;Sterna and Zibrek, 2021;Thomas et al, 2022). In our study, we expected that perceived animation realism would be highest when participants interact with an avatar with the highest level of both face and body expressiveness.…”
Section: The Present Studymentioning
confidence: 74%
“…The term social presence is used in the context of computer-mediated communication to describe the feeling that one is communicating with a real social actor (Biocca et al, 2003;Jung and Lindeman, 2021;Oh et al, 2018;Skarbez et al, 2017;Sterna and Zibrek, 2021). Many VR researchers aim for a higher level of perceived social presence because it can facilitate turn taking, gesturing and self-disclosure (Barreda-Ángeles and Hartmann, 2022;Felton and Jackson, 2021;Herrera et al, 2020;Oh et al, 2018;Smith and Neff, 2018).…”
Section: Why Is Avatar Expressiveness In Vr Important?mentioning
confidence: 99%
“… 16 Additionally, the multiuser nature of the metaverse affords social presence : the illusion that we are inhabiting the virtual environment with others. 17 The metaverse, then, is a place where individuals will embody 3D avatars—our digital twins through immersive technologies—and interact in meaningful ways with other humans and artificially intelligent agents. All these components, 3D-rendered environments, the Internet and VR, already exist.…”
Section: The Metaversementioning
confidence: 99%
“…Social presence is a broad concept of how well one treats others as social beings and has been conceptualized as an individual's perceived characteristics toward others (Biocca & Harms, 2002;Chen et al, 2023). This social presence is then measured by conscious measures, such as questionnaires, as well as by unconscious measures, such as physiological changes (Sterna & Zibrek, 2021). It has also been suggested that robots with high social presence feel more intimate (Hoorn, 2020), and social presence can help strengthen the intimate relationship between humans and artificial agents.…”
Section: Introductionmentioning
confidence: 99%